Reflection (computer graphics): Difference between revisions

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Reflection is accomplished in a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.
 
*'''Polished''' - A Polishedpolished Reflectionreflection is an undisturbed reflection, like a mirror or chrome.
*'''Blurry''' - A Blurryblurry Reflectionreflection means that tiny random bumps on the surface of the material cause the reflection to be blurry.
*'''Metallic''' - A reflection is Metallicmetallic if the highlights and reflections retain the color of the reflective object.
*'''Glossy''' - This term can be misused. Sometimes, it is a setting which is the opposite of Blurry. (Whene.g. when "Glossinessglossiness" has a low value, the reflection is blurry.). However, some people use the term "Glossy Reflection" as a synonym for "Blurred Reflection." Glossy used in this context means that the reflection is actually blurred.
 
==Examples==