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Reflection is accomplished in a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a 3D rendering.
*'''Polished''' - A
*'''Blurry''' - A
*'''Metallic''' - A reflection is
*'''Glossy''' - This term can be misused. Sometimes, it is a setting which is the opposite of Blurry
==Examples==
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