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{{AFC submission|t||ts=20150215185736|u=Gmgruman|ns=118}} <!--- Important, do not remove this line before article has been created. --->
{{About|the computing concept|the company|Liquid Computing}}
''Liquid computing'' refers to a style of workflow interaction of applications and computing services across multiple devices, such as computers, smartphones, and tablets. The term was coined in July 2014 by [[InfoWorld]],<ref>{{cite web|last1=Gruman|first1=Galen|title=Welcome to the next tech revolution: Liquid computing|url=http://www.infoworld.com/article/2608440/ios/article.html|website=http://www.infoworld.com|publisher=IDG|accessdate=02/15/2015}}</ref> but the underlying concepts have long existed in computer science, such as in the notions of [[pervasive computing]] and [[ubiquitous computing]]. The key differentiator for liquid computing over other related notions is that of being focused on the movement among devices of a workflow involving people.