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Early in the history of the [[video game industry]], game programming tools were non-existent. This wasn't a hindrance for the types of games that could be created at the time, however. While today a game like ''[[Pac-Man]]'' would most likely have [[Level (computer and video games)|levels]] generated with a [[level editor]], in the industry's infancy, such levels were [[hard code]]d into the game's [[source code]].
Images of the player's character were also hard-coded, being drawn, frame by frame, by source code commands. As soon as the more technologically advanced use of [[Sprite (computer graphics)|sprites]] became common, game development tools began to emerge, custom programmed by the [[game programmer|programmer]]. Today, game development tools are still often programmed by members of the game development team by programmers, often whose sole job is to develop and maintain tools. by prince patidar neemuch madhyapradesh india
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