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Provided accurately and cited definition for Modality |
Added information about computer-human modalities & cleaned up the introduction |
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{{distinguish|Mode (computer interface)}}
{{Unreferenced|date=December 2009}}
In the context of [[human–computer interaction]], a '''modality''' is the classification of a single independent channel of sensory [[input/output]] between a computer and a human.<ref name="HCI Overview">{{cite journal|last1=Karray|first1=Fakhreddine|last2=Alemzadeh|first2=Milad|last3=Saleh|first3=Jamil Abou|last4=Arab|first4=Mo Nours|title=Human-Computer Interaction: Overview on State of the Art|journal=International Journal on Smart Sensing and Intelligent Systems|date=March 2008|volume=1|issue=1|url=http://www.s2is.org/issues/v1/n1/papers/paper9.pdf|accessdate=April 21, 2015}}</ref>
A system is designated unimodel if it has only one modality implemented, and multimodel if it has more than one.<ref name ="HCI Overview" /> When multiple modalities are available for some tasks or parts of tasks, the system is said to have overlapping modalities. When multiple modalities are available for all tasks, the system is said to have redundant modalities.{{Citation needed|date=April 2014}} ▼
Modalities
▲When multiple modalities are available for some tasks or parts of tasks, the system is said to have overlapping modalities. When multiple modalities are available for all tasks, the system is said to have redundant modalities.
==Computer–Human Modalities==
Any human sense can used as a computer to human modality.
* Common modalities
** [[Visual perception|Vision]]
** [[Hearing (sense)|Audition]]
** [[Haptics|Tactition]]
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** [[Equilibrioception]] (balance)
The modalities of [[visual perception|seeing]] and [[hearing (sense)|hearing]] are the most commonly employed since they are capable of transmitting more information at a higher speed than other modalities, 250 to 300<ref name=Ziefle98>{{cite journal|last1=Ziefle|first1=M|title=Effects of display resolution on visual performance.|journal=Human factors|date=December 1998|volume=40|issue=4|pages=554–68|pmid=9974229}}</ref> and 150–160<ref>Williams, J. R. (1998). Guidelines for the use of multimedia in instruction, Proceedings of the Human Factors and Ergonomics Society 42nd Annual Meeting, 1447–1451</ref> [[words per minute]], respectively. Though uncommonly implemented as computer-human modality, tactition can achieve average 125 wpm <ref>{{cite web|title=Braille|url=http://www.acb.org/node/67|website=ACB|publisher=American Council of the Blind|accessdate=21 April 2015}}</ref> through the use of a [[refreshable Braille display]].
==Human–Computer Modalities==
The computer can be equipped with various types of [[input devices]] and sensors to allow it to receive information from the human.
==See also==
* [[Multimodal interaction]]
* [[
* [[Interactive Multimodal Information Management (IM)2|NCCR IM2: Swiss project on Multimodal interaction]]
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