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{{distinguish|Mode (computer interface)}}
{{Unreferenced|date=December 2009}}
In the context of [[human–computer interaction]], a '''modality''' is the classification of a single independent channel of sensory [[input/output]] between a computer and a human.<ref name="HCI
A system is designated unimodel if it has only one modality implemented, and multimodel if it has more than one.<ref name
Multiple modalities can be used in combination to provide complimentary methods that may be redundant but convey information more effectively.<ref>{{Cite book|title = Interactive Systems. Design, Specification, and Verification|last = Palanque|first = Philippe|publisher = Springer Science & Business Media|year = 2001|isbn = 9783540416630|___location = |pages = 43|last2 = Paterno|first2 = Fabio|url = https://books.google.com/books?id=RddIwyhAvDAC&dq=}}</ref> Modalities can be generally defined in two forms: human-computer and computer-human modalities.
==Computer–Human Modalities==
Any human sense can used as a computer to human modality. The following are examples of modalities and their implementations through which a computer could send information to a human:
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* [[Multimodal interaction]]
* [[User-interface]]
* [[Multisensory integration]]
* [[Interactive Multimodal Information Management (IM)2|NCCR IM2: Swiss project on Multimodal interaction]]
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