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{{Unreferenced|date=December 2009}}
In the context of [[human–computer interaction]], a '''modality''' is the classification of a single independent channel of sensory [[input/output]] between a computer and a human.<ref name="HCI Overview2">{{cite journal|last1 = Karray|first1 = Fakhreddine|last2 = Alemzadeh|first2 = Milad|last3 = Saleh|first3 = Jamil Abou|last4 = Arab|first4 = Mo Nours|title = Human-Computer Interaction: Overview on State of the Art|journal = International Journal on Smart Sensing and Intelligent Systems|date = March 2008|volume = 1|issue = 1|url = http://www.s2is.org/issues/v1/n1/papers/paper9.pdf|accessdate = April 21, 2015}}</ref>
A system is designated unimodel if it has only one modality implemented, and multimodel if it has more than one.<ref name="HCI Overview2" /> When multiple modalities are available for some tasks or aspects of a task, the system is said to have overlapping modalities. If multiple modalities are available for a task, the system is said to have redundant modalities. Multiple modalities can be used in combination to provide complimentary methods that may be redundant but convey information more effectively.<ref>{{
==Computer–Human Modalities==
Any human sense can be used as a computer to human modality.
* Common modalities
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** [[Equilibrioception]] (balance)
The modalities of [[visual perception|seeing]] and [[hearing (sense)|hearing]] are the most commonly employed since they are capable of transmitting more information at a higher speed than other modalities, 250 to 300<ref name=Ziefle98>{{cite journal|last1=Ziefle|first1=M|title=Effects of display resolution on visual performance.|journal=Human factors|date=December 1998|volume=40|issue=4|pages=554–68|pmid=9974229}}</ref> and
==Human–Computer Modalities==
The computer can be equipped with various types of [[input devices]] and sensors to allow it to receive information from the human. Common input devices are often interchangeable if they have a standardized method of communication with the computer and afford practical adjustments to the user.
* Simple modalities
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==Benefits of Multimodal Systems==
Multimodal systems give more [[affordance]] to users and can contribute to a more robust system. This also allows for greater accessibility for users who work more effectively with certain modalities.
There are six types of relations between modalities, and they help define how a combination or fusion of modalities cooperate to convey information more effectively.<ref>{{Cite book|title = Multimodal Human Computer Interaction and Pervasive Services|last = Grifoni|first = Patrizia|publisher = IGI Global|year = 2009|isbn = 9781605663876|___location = |pages = 37|url = https://books.google.com/books?id=O8CqMtIKSWwC&source=gbs_navlinks_s}}</ref>
* '''Equivalence:''' information is presented in multiple ways and can be interpreted as the same information
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