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In the context of [[human–computer interaction]], a '''modality''' is the classification of a single independent channel of sensory [[input/output]] between a computer and a human.<ref name="HCI Overview2">{{cite journal|last1 = Karray|first1 = Fakhreddine|last2 = Alemzadeh|first2 = Milad|last3 = Saleh|first3 = Jamil Abou|last4 = Arab|first4 = Mo Nours|title = Human-Computer Interaction: Overview on State of the Art|journal = International Journal on Smart Sensing and Intelligent Systems|date = March 2008|volume = 1|issue = 1|url = http://www.s2is.org/issues/v1/n1/papers/paper9.pdf|accessdate = April 21, 2015}}</ref>
A system is designated unimodel if it has only one modality implemented, and multimodel if it has more than one.<ref name="HCI Overview2" /> When multiple modalities are available for some tasks or aspects of a task, the system is said to have overlapping modalities. If multiple modalities are available for a task, the system is said to have redundant modalities. Multiple modalities can be used in combination to provide complimentary methods that may be redundant but convey information more effectively.<ref>{{Cite book|title = Interactive Systems. Design, Specification, and Verification|last = Palanque|first = Philippe|publisher = Springer Science & Business Media|year = 2001|isbn = 9783540416630|___location = |pages = 43|last2 = Paterno|first2 = Fabio|url = https://books.google.com/books?id=RddIwyhAvDAC&dq=}}</ref> Modalities can be generally defined in two forms: human-computer and computer-human modalities.
==Computer–Human Modalities==
* Common modalities
** [[Visual perception|Vision]] -
** [[Hearing (sense)|Audition]] -
** [[Haptics|Tactition]] -
* Uncommon modalities
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** [[Equilibrioception]] (balance)
Any human sense can be used as a computer to human modality. However, the modalities of [[visual perception|seeing]] and [[hearing (sense)|hearing]] are the most commonly employed since they are capable of transmitting
==Human–Computer Modalities==
* Simple modalities
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** [[Accelerometer|Motion]]
** [[Orientation (geometry)|Orientation]]
With the increasing popularity of [[smartphones]], the general public are becoming more comfortable with the
==Using Multiple Modalities==
Having multiple modalities in a system gives more [[affordance]] to users and can contribute to a more robust system. Having more also allows for greater accessibility for users who work more effectively with certain modalities. Multiple modalities can be used as backup when certain forms of communication are not possible. This is especially true in the case of redundant modalities in which two or more modalities are used to communicate the same information. Certain combinations of modalities can add to the expression of a computer-human or human-computer interaction because the modalities each may be more effective at expressing one form or aspect of information than others.
There are six types of
* '''Equivalence:''' information is presented in multiple ways and can be interpreted as the same information
* '''Specialization:''' when a specific kind of information is always processed through the same modality
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* [[Interactive Multimodal Information Management (IM)2|NCCR IM2: Swiss project on Multimodal interaction]]
{{DEFAULTSORT:Modality (Human-Computer Interaction)}}▼
[[Category:Multimodal interaction]]▼
== References ==
{{Reflist}}
▲{{DEFAULTSORT:Modality (Human-Computer Interaction)}}
▲[[Category:Multimodal interaction]]
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