Extreme programming practices: Difference between revisions

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**Steering Phase: The tasks are performed and the end result is matched with the original user story.
 
The purpose of the Planning Game is to guide the product into delivery. Instead of predicting the exact dates of when deliverables will be needed and produced, which is difficult to do, it aims to "steer the project" into delivery using a straightforward approach.<ref>{{cite conference
|first1=Grigori|last1=Melnik
|first2=Frank|last2=Maurer
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|publisher=IEEE
|doi=10.1109/EURMIC.2004.1333388
}}</ref>. The Planning Game approach has also been adopted by non-software projects and teams in the context of [[business agility]]<ref>Leybourn, E. (2013). Directing the Agile Organisation: A Lean Approach to Business Management. London: IT Governance Publishing: 146–150.</ref>.
}}</ref>
 
==== Release planning ====