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Warm-plateau (talk | contribs) Added section "Advantages" |
Warm-plateau (talk | contribs) Added section "Limitations" |
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== Advantages ==
The KLM was designed to be a quick and easy to use system design tool, which means that no deep knowledge about [[psychology]] is required for its usage.<ref name="klm-paper-advantages">{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=409|doi=10.1145/358886.358895|ref=19}}</ref> Also, task times can be predicted (given the [[#Limitations|limitations]]) without having to build a [[prototype]], recruit and test users, which saves time and money.<ref>{{cite journal|last1=Sauro|first1=Jeff|editor1-last=Jacko|editor1-first=Julie A|title=Estimating productivity: Composite operators for keystroke level modeling|journal=Human-Computer Interaction. New Trends: Proceedings of the 13th International Conference (LNCS)|date=2009|volume=5610|page=352|doi=10.1007/978-3-642-02574-7_40|ref=20|publisher=Springer-Verlag|___location=Berlin Heidelberg}}</ref> See the [[#Example|example]] for a practical use of the KLM as a system design tool.
== Limitations ==
The Keystroke-Level Model has several restrictions:
* It measures only one aspect of performance: time, <ref>{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=400|doi=10.1145/358886.358895|ref=21}}</ref> which means execution time and not the time to acquire or learn a task <ref>{{cite book|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The Psychology of Human-Computer Interaction|date=1983|publisher=L. Erlbaum Associates Inc|___location=Hillsdale|isbn=0898592437|pages=260-261|ref=22}}</ref>
* It considers only expert users. Generally, users differ regarding their knowledge and experience of different systems and tasks, motor skills and technical ability <ref name="klm-paper-limitations-users>{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=397|doi=10.1145/358886.358895|ref=23}}</ref>
* It considers only routine unit tasks <ref name="klm-paper-limitations">{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=409|doi=10.1145/358886.358895|ref=24}}</ref>
* The method has to be specified step by step<ref name="klm-paper-limitations" />
* The execution of the method has to be error-free <ref name="klm-paper-limitations" />
* The mental operator aggregates different mental operations and therefore cannot model a deeper representation of the user’s mental operations. If this is crucial, a GOMS model has to be used (e.g. model K2)<ref>{{cite book|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The Psychology of Human-Computer Interaction|date=1983|publisher=L. Erlbaum Associates Inc|___location=Hillsdale|isbn=0898592437|pages=285-286|ref=25}}</ref>
Also, one should keep in mind when assessing a computer system that other aspects of performance (errors, learning, functionality, recall, concentration, fatigue, and acceptability),<ref>{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=396-397|doi=10.1145/358886.358895|ref=26}}</ref> types of users (novice, casual)<ref name="klm-paper-limitations-users /> and non-routine tasks have to be considered as well. <ref name="klm-paper-limitations-users>{{cite journal|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The keystroke-level model for user performance time with interactive systems|journal=Communications of the ACM|date=1980|volume=23|issue=7|pages=397,409|doi=10.1145/358886.358895|ref=27}}</ref>
Furthermore, tasks which take more than a few minutes take several hours to model and a source of errors is forgetting operations.<ref>{{cite journal|last1=Sauro|first1=Jeff|editor1-last=Jacko|editor1-first=Julie A|title=Estimating productivity: Composite operators for keystroke level modeling|journal=Human-Computer Interaction. New Trends: Proceedings of the 13th International Conference (LNCS)|date=2009|volume=5610|page=353|doi=10.1007/978-3-642-02574-7_40|ref=28|publisher=Springer-Verlag|___location=Berlin Heidelberg}}</ref> This implies that the KLM is best suited for short tasks with few operators.
In addition, the KLM can not make a perfect prediction and has a root-mean-square error of 21%.<ref>{{cite book|last1=Card|first1=Stuart K|last2=Moran|first2=Thomas P|last3=Newell|first3=Allen|title=The Psychology of Human-Computer Interaction|date=1983|publisher=L. Erlbaum Associates Inc|___location=Hillsdale|isbn=0898592437|pages=275|ref=29}}</ref>
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