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[[Perlin Noise]] is the earliest form of lattice noise, which has become very popular in computer graphics. Lattice noises at difference frequencies are often summed together to form [[fractal]] signals. Perlin Noise is not suited for simulation because it is not divergence-free.
== Reference ==
'''Patel, M & Taylor, N.''' 2005. Simple Divergence-Free Fields for Artistic Simulation. ''ACM Journal of Graphics Tools, Volume 10, Number 4.''
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