Interactive skeleton-driven simulation: Difference between revisions

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'''Interactive skeletalskeleton-driven simulation''' (or '''Interactive skeleton-driven dynamic deformations''') is a scientific [[computer simulation]] technique used to approximate realistic physical [[deformation]]s of dynamic bodies in [[real-time computing|real-time]]. It involves using [[elasticity_(physics)|elastic]] [[dynamics_(mechanics)|dynamics]] and [[optimization_(mathematics)|mathematical optimization]]s to decide the body-shapes during motion and interaction with [[force]]s. It has various applications within realistic simulations for [[medicine]], 3D [[computer animation]] and [[virtual reality]].
 
==Background==