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'''Software rendering''' is the process of generating an image from a model by means of computer software.
Rendering is used in architecture, simulators, video games, movies and television visual effects and design visualization. Rendering, the last step in an animation process, gives the final appearance to the models and animation with visual effects such as shading, texture-mapping, shadows, reflections and motion blurs.<ref>http://usa.autodesk.com/adsk/servlet/item?id=17940930&siteID=123112</ref>
Software rendering can be split into two main categories: [[real-time rendering]] (also known as online rendering), and pre-rendering (also called offline rendering). Real-time rendering is used to interactively render a scene, like in [[3D computer game]]s, and generally each frame must be rendered in a few miliseconds. Offline rendering is used to create realistic images and movies, where each frame can take hours or days to complete, or for debugging of complex graphics code by programmers.
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