Multidimensional DSP with GPU acceleration: Difference between revisions

Content deleted Content added
Sing0512 (talk | contribs)
No edit summary
Sing0512 (talk | contribs)
No edit summary
Line 35:
 
==== Matrix Multiplication ====
 
\mathbf{A}=\begin{pmatrix} A_{11} & A_{12} & \cdots & A_{1m} \\ A_{21} & A_{22} & \cdots & A_{2m} \\ \vdots & \vdots & \ddots & \vdots \\ A_{n1} & A_{n2} & \cdots & A_{nm} \\ \end{pmatrix},\quad\mathbf{B}=\begin{pmatrix} B_{11} & B_{12} & \cdots & B_{1p} \\ B_{21} & B_{22} & \cdots & B_{2p} \\ \vdots & \vdots & \ddots & \vdots \\ B_{m1} & B_{m2} & \cdots & B_{mp} \\ \end{pmatrix}
 
==== Discrete Cosine Transform ====