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The popularity of MUDs escalated in the [[USA]] during the [[1980s]], when (relatively speaking) cheap, at-home [[personal computer]]s with 300 to 2400 baud [[modem]]s enabled role players to log into multi-line BBSes. [[Roguelike]] games were also becoming popular at that time. In [[Europe]] at around the same time, MUD development was centered around academic networks, particularly at the [[University of Essex]] where it was played by many people, both internal and external to the University. The MUD scene is still very much alive on the Internet, accessed via [[telnet]]. Specialized telnet clients exist that give a more pleasant user experience.
== MUD variants ==
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