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'''Adaptive Scalable Texture Compression''' ('''ASTC''') is a [[lossy compression|lossy]] block-based [[texture compression]] [[algorithm]] developed by Jørn Nystad et al. of [[ARM Holdings|ARM Ltd.]] and [[Advanced Micro Devices|AMD]].<ref>{{cite web |url=https://www.arm.com/products/multimedia/mali-technologies/adaptive-scalable-texture-compression.php |title=Adaptive Scalable Texture Compression (ASTC) technology developed by ARM® and AMD}}</ref>
Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression"<ref name=astc_paper>{{cite web|url=http://www.cs.cmu.edu/afs/cs/academic/class/15869-f11/www/readings/nystad12_astc.pdf|title=Adaptive Scalable Texture Compression |publisher=HPG 2012 |date= |accessdate=2012-06-27}}</ref>
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