Adaptive scalable texture compression: Difference between revisions

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Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression"<ref name=astc_paper>{{cite web|url=http://www.cs.cmu.edu/afs/cs/academic/class/15869-f11/www/readings/nystad12_astc.pdf|title=Adaptive Scalable Texture Compression |publisher=HPG 2012 |date= |accessdate=2012-06-27}}</ref>
 
ASTC was adopted as an official extension for both [[OpenGL]] and [[OpenGL ES]] by the Khronos Group on 6 August 2012.<ref>{{cite web|url=http://www.khronos.org/news/press/khronos-releases-atsc-next-generation-texture-compression-specification|title=Khronos Releases ATSC Next-Generation Texture Compression Specification|publisher=The Khronos Group Inc.|date=2012-08-06|accessdate=2012-08-06}}</ref> It's also a part of [[Direct3D 11.3]] and [[Direct3D 12]] in [[Windows 10]].{{cn}}
 
Both profiles (LDR and Full) are supported on the latest Mali GPUs, including the Mali™-T620, Mali-T720, Mali-T760, Mali-T820/T830 and Mali-T860/T880.
 
== Overview ==