Game development tool: Difference between revisions

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A '''game development tool''' is a specialized [[software]] [[Application software|application]] that assists or facilitates the making of a [[Video game|computer or video game]]. Some tasks handled by tools include the conversion of assets (such as [[3D model]]s, [[Texture mapping|texture]]s, etc.) into formats required by the game, [[level editor|level editing]] and [[Scripting language|script]] [[compiler|compilation]].
 
Almost all game development tools are developed by the [[video game developer|developer]] custom for one game, or by a console manufacturer (such as [[Nintendo]] or [[Microsoft]]) as part of a [[game development kit]]. Though tools may be re-used for later games, they almost always start out as a resource for a single game. While many [[Commercial off-the-shelf|COTS]] packages are used in the production of games—such as 3D packages like [[Maya (software)|Maya]] and [[3D Studio Max]], graphic editors like [[Photoshop]] and [[Integrated development environment|IDE]]s like [[Microsoft Visual Studio]]—they are not considered solely game development tools since they have uses beyond [[video game development|game development]].
 
The game tools may or may not be released along with the final game, depending on what the tool is used for. For contemporary games, it is common to include at least level editors with games that require them.