Interactive evolutionary computation: Difference between revisions

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'''Interactive evolutionary computation''' (IEC) or '''aesthetic selection''' is a general term for methods of [[evolutionary computation]] that use human evaluation. Usually human evaluation is necessary when the form of [[fitness function]] is not known (for example, visual appeal or attractiveness; as in Dawkins, 1986<ref>{{cite book|author=Dawkins, R.|title=[[The Blind Watchmaker]]|publisher=Longman|year=1986|url=https://en.wikipedia.org/wiki/The_Blind_Watchmaker}}</ref>) or the result of optimization should fit a particular user preference (for example, taste of coffee or color set of the user interface).
 
==IEC design issues==
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*{{cite web|url=http://EndlessForms.com|title=EndlessForms.com, Collaborative interactive evolution allowing you to evolve 3D objects and have them 3D printed}}
*{{cite web|url=http://eartweb.vanhemert.co.uk/|title=Art by Evolution on the Web Interactive Art Generator}}
*{{cite web|url=http://www.visionmetric.com EFit-V|title=Facial composite system using interactive genetic algorithms}}
*{{cite web|url=http://www.karlsims.com/galapagos/|title=Galapagos by Karl Sims}}
*{{cite web|url=http://www.xs4all.nl/~notnot/E-volverLUMC/E-volverLUMC.html|title=E-volver}}