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==Overview==
The Flight Simulator X SDK can be used to create add-on components for Flight Simulator X. These components can be new or replacement aircraft, instrumentation, missions, scenery, terrain, airport ground vehicles, airport runways and buildings, special effects, camera views, and many other elements in the simulated world. It must be pointed out, though, that some of these tasks, such as creating new aircraft, are very involved, demand a considerable amount of skill and knowledge, and are time consuming. Other tasks, though requiring patience and close attention to detail, can be completed in a few hours - such as designing and adding a simple gauge to an existing aircraft, configuring a new camera, creating a new graphical special effect, or completing a fairly simple new mission. (For more detail on creating missions, see Mission Creation SDK).
Unless the default installation directory is changed, the SDK installs to:
1.Core Utilities Kit<br />▼
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\<ref>{{cite web|url=https://msdn.microsoft.com/en-us/library/cc526948.aspx}Microsoft Flight Simulator X SDK official documentation}</ref>
== The SDK is divided into four main areas ==
4.SimObject Creation Kit<br />▼
This kit covers the new SimConnect SDK - the programmers interface to Flight Simulator X, Camera Configuration, and also tables of variables that can be used by client applications written for SimConnect, and other components of the overall SDK.
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This kit covers terrain, scenery, modeling, aircraft and boat traffic, and special effects.
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This kit covers the creation of missions (tutorials, directed challenges and adventures).
This kit covers the creation of aircraft, panels and gauges, and also all the other simulation objects that can appear (ground vehicles, boats, animals, trains, and so on).
== Creating Missions Using the Object Placement Tool ==
[[Category:Microsoft Flight Simulator]]
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