Microsoft Flight Simulator X SDK: Difference between revisions

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The SDK is divided into four kits:
 
===== Core Utilities Kit: =====
This kit covers the new SimConnect SDK - the programmers interface to Flight Simulator X, Camera Configuration, and also tables of variables that can be used by client applications written for SimConnect, and other components of the overall SDK.
===== Environment Kit: =====
This kit covers terrain, scenery, modeling, aircraft and boat traffic, and special effects.
===== Mission Creation Kit: =====
This kit covers the creation of missions (tutorials, directed challenges and adventures).
===== SimObject Creation Kit: =====
This kit covers the creation of aircraft, panels and gauges, and also all the other simulation objects that can appear (ground vehicles, boats, animals, trains, and so on).
== Installation (FSX Deluxe Edition) ==
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# Select 'Tools' from the in-flight toolbar.
# Select the tool you want to use. (One of three: FX Tool, Object Placement Tool, and Traffic Toolbox)
 
== Creating Missions ==
Missions are structured flights that have a setting, plot, and often special scenery and sound effects. There are loads of default missions that come with FSX, but it's possible to make your own using the '''Object Placement Tool'''.
 
The Object Placement Tool has a large catalogue of 'objects' that can be added to Missions. Some of these objects are scenery objects, and others are program objects.
 
=== Scenery Objects ===
Scenery objects are objects such as people, buildings, bridges, or vehicles that appear in a Mission's scenery. Scenery objects created using the Object Placement Tool only appear in Missions, so they won't change the appearance of a ___location in free flight. There is an enormous library of scenery objects that come with FSX, and any of these objects, as well as objects created by the programmer, can be added to the Mission.
[[Category:Microsoft Flight Simulator]]