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# Search for and open dll.xml
# Edit the file so that each <code><Launch.Addon></code> section reads as follows:
<Launch.Addon><br /><Name>''Name Of Tool''</Name><br /><Disabled>'''False'''</Disabled><br /><ManualLoad>'''False'''</ManualLoad><br /><Path>
== Opening in-flight SDK tools in FSX ==
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# Select the tool you want to use. (One of three: FX Tool, Object Placement Tool, and Traffic Toolbox)
== Creating Missions Using the SDK ==
Missions are structured flights that have a setting, plot, and often special scenery and sound effects. There are loads of default missions that come with FSX, but it's possible to make your own using the '''Object Placement Tool'''.
The Object Placement Tool has a large catalogue of 'objects' that can be added to Missions. Some of these objects are
=== Scenery Objects ===
Scenery objects are objects such as people, buildings, bridges, or vehicles that appear in a Mission's scenery. Scenery objects created using the Object Placement Tool only appear in Missions, so they won't change the appearance of a ___location in free flight. There is an enormous library of scenery objects that come with FSX, and any of these objects, as well as objects created by the programmer, can be added to the Mission.▼
==== '''Scenery objects''' ====
▲Scenery
==== '''Mobile scenery objects''' ====
Mobile Scenery Objects are essentially scenery objects that have a series of programmed waypoints that allow them to move around. ''<u>Note: For moving vehicles, ships, and aircraft, it is more appropriate to create AI program objects with waypoint lists.</u>''
=== Program Objects ===
There are many different types of program objects. They are arranged in groups:
* Actions
* AI Objects
* Area Definition Objects
* Group Objects
* Mission Objects
* Spawn Lists
* Triggers
* Goal Object
* Disabled Traffic Airport Object
[[Category:Microsoft Flight Simulator]]
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