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Missions are structured flights that have a setting, plot, and often special scenery and sound effects. There are lots of default missions that come with FSX, but it's possible to make your own using the '''Object Placement Tool'''. Although it might seem natural to open FSX, bring up the Object Placement Tool, and start work, there is quite a lot needed to create a mission before the actual programming starts.
In order to create your own missions, you will need to have some 'flying experience' in FSX as well as having completed some FSX default missions. You will need this experience, so that you can understand the concept of 'Missions' 'Flights', and the basic working of FSX. No programming knowledge is needed, but using the tool can be tricky, so don't be worried if your first efforts don't work out exactly how you imagined! The SDK does contain the default missions' .xml files, for examining by programmers.
=== Step 1: Create a Flight File ===▼
<u>A further note:</u> In the FSX default full-screen mode, the Object Placement Tool cannot be moved. To switch to 'windowed view', press '''alt+enter.'''
# Open FSX and go to 'Free Flight'.
# Select the ___location, time, date, and weather for your mission.
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# Browse to FSX's installed ___location and open the subfolder 'Missions'.
# Create a subfolder entitled 'Missions in Progress', or similar.
# Create another subfolder within 'Missions in Progress' with the name of your mission, generally without spaces. This will be your Mission Folder.
=== Step 3: Move the Flight Files to Mission Folder ===
# Browse to the 'Flight Simulator X Files' folder in Documents.
#
=== Step 4: Create Mission Art ===
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=== Step 6: Create Mission Sound Subfolder ===
# Create a subfolder named 'sound' in the mission folder created in Step 2. (Note: lowercase title)[[File:OPT.png|thumb|371x371px|''The Mission Window of the FSX Object Placement Tool'']]
=== Step 7: Create Mission Sound ===
# Record .wav sound files for speech audio, music tracks, or sound effects for your mission.
# Move these to the subfolder created in Step 6.
=== Step 8: Create a Mission .xml File ===
# Open FSX and load the flight that you created in Step 1.
# Open Object Placement Tool.
# Type the name of your mission, generally without spaces, in the 'Mission Title' field
# If you want to, you can add a 'Mission Description', too.
# Select 'Save Mission' to create a mission file, save the generated .xml in the Mission Folder created in Step 2. (You may find that the tool is denied access to this ___location. If it is, save in Documents/Flight Simulator X Files instead, and then <u>move</u> the .xml to your Mission Folder. This error will not occur again, so long as a copy of the .xml is not left in 'Flight Simulator X Files', so make sure that you cut and paste.
=== Step 9: Create Scenario Metadata ===
First, some explanation. Scenario Metadata is a program object that sets up a mission. It is this that places the mission in the FSX 'Missions' list, and sets the briefing, incomplete, and complete images. It also contains some fields that simply help the programmer identify the mission.
# Select the 'Objects' page on the bar at the top of the Object Placement Tool.
=== Ignore this section--Page under development!!! ===
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