Microsoft Flight Simulator X SDK: Difference between revisions

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<u>A further note:</u> In the FSX default full-screen mode, the Object Placement Tool cannot be moved. To switch to 'windowed view', press '''alt+enter.'''
 
=== Step 1: Create a Flight File ===
# Open FSX and go to 'Free Flight'.
# Select the ___location, time, date, and weather for your mission.
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=== Step 6: Create Mission Sound Subfolder ===
# Create a subfolder named 'sound' in the mission folder created in Step 2. (Note: lowercase title)[[File:OPT.png|thumb|371x371px|''The Mission Window of the FSX Object Placement Tool'']]
 
=== Step 7: Create Mission Sound ===
#[[File:OPT.png|thumb|371x371px|''Mission window of the Object Placement Tool'']]Record .wav sound files for speech audio, music tracks, or sound effects for your mission.
# Move these to the subfolder created in Step 6.
 
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=== Step 9: Create Scenario Metadata ===
First, some explanation. Scenario Metadata is a program object that sets up a mission. It is this that places the mission in the FSX 'Missions' list, and sets the briefing, incomplete, and complete images. It also contains some fields that simply help the programmer identify the mission.
[[File:ScenarioMD.png|thumb|371x371px|''Scenario Metadata opened in the Objects window of the Tool'']]
# Select the 'Objects' page on the bar at the top of the Object Placement Tool.
#Select 'Add', then in the 'Type' drop-down, select 'Mission Object'.
#In the 'Name' drop-down, select 'Scenario Metadata'.
#Double-click 'ScenarioType' and type, 'Mission'
 
=== Ignore this section--Page under development!!! ===