Parallax mapping: Difference between revisions

Content deleted Content added
m External links: clean up using AWB (11727)
Rescuing 1 sources, flagging 0 as dead, and archiving 0 sources. #IABot
Line 21:
*[http://www.gamedev.net/community/forums/topic.asp?topic_id=387447 Parallax mapping implementation in DirectX, forum topic]
*[http://cowboyprogramming.com/2007/01/05/parallax-mapped-bullet-holes/ Parallax Mapped Bullet Holes] - Details the algorithm used for F.E.A.R. style bullet holes.
*[https://web.archive.org/20070817212628/http://graphics.cs.ucf.edu:80/IntervalMapping/ Interval Mapping] {{dead link|date=November 2015}}
*[http://sunandblackcat.com/tipFullView.php?l=eng&topicid=28 Parallax Occlusion Mapping in GLSL on sunandblackcat.com]
*[http://jerome.jouvie.free.fr/OpenGl/Projects/Shaders.php Parallax Mapping with Offset Limiting] {{dead link|date=November 2015}}