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* '''Expressing''': learners represent activities within a virtual world to the outside world, through blogs, podcasts, presentations and videos.
===
*''The 7 Sensibilities of Virtual Worlds for Learning'' presentation by Karl Kapp and Tony O'Driscoll illustrates how a 3D environment makes learning fundamentally different.<ref>Kapp, Karl & O'Driscoll, Tony (2010) ''The 7 Sensibilities of Virtual Worlds for Learning'', Webinar presentation: http://www.youtube.com/watch?v=M3amL-BXZRk</ref>
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===Massively multiplayer online games (MMOGs)===
MMOGs (
===Synthetic immersive environments (SIEs)===
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===Augmented reality language learning (ARLL)===
[[Augmented
The main aim is to promote social integration among users located in the same physical space, so that multiple users may access to a shared space which is populated by virtual objects while remaining grounded in the real world. In other words, it means:
==See also==
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*[[Computer-assisted language learning]]
*[[Distance education]]
*[[E-
*[[Heutagogy]]
*[[Hybrid course]]
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*[[Web-based simulation]]
{{div col end}}
* [https://immerselearning.com/new-white-paper-how-3d-virtual-environments-facilitate-language-learning/ How 3D Virtual Environments Facilitate Language Learning] by Karl Kapp▼
==References==
<references/>
==External links==
▲* [https://immerselearning.com/new-white-paper-how-3d-virtual-environments-facilitate-language-learning/ How 3D Virtual Environments Facilitate Language Learning] by Karl Kapp
{{Education by subject}}
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