Virtual world language learning: Difference between revisions

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===Augmented reality language learning (ARLL)===
[[Augmented reality]] (AR) is the combination of real-world and computer-generated data so that computer generated objects are blended into real time projection of real life activities. Mobile AR applications, such as the [[LayarBlippar]] and, [[WikitudeLayar]] programs for theand [[SmartphoneWikitude]] enable immersive and information-rich experiences in the real world and are therefore blurring the differences between real life and virtual worlds. This has important implications for m-Learning ([[Mobile Assisted Language Learning]]), but hard evidence on how AR is used in language learning and teaching is difficult to come by.<ref>Vickers H. (2009) "Augmented Reality Language Learning – virtual worlds meet m-learning", Avatar Languages Blog: http://www.avatarlanguages.com/blog/arll/</ref>
 
The main aim is to promote social integration among users located in the same physical space, so that multiple users may access to a shared space which is populated by virtual objects while remaining grounded in the real world. In other words, it means: