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#Enter the name of the mission's completed image in the 'CompletedImage' property.
#The name of the mission briefing goes in the 'MissionBrief' field. (Example: MissionBrief='''''name_of_mission.html''''')
#Enter mission category GUID
There are other fields in the Scenario Metadata, but these are all the ones that are required to set up a basic mission.
=== Step 10: Link Mission XML to Flight File ===
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<AppVersion=10.0.61637><br />
<FlightVersion=1/>
# Provide a description of your mission in the <Description=" "> field. This will appear in the FSX 'Missions' menu description of your mission.
===
In Steps 1-10, the foundations of a FSX mission were created. Now, it is necessary to test for successful creation of a mission.
# Go to the 'Missions' menu in FSX, and select your mission. Notice that when the new mission is selected, the 'mission incomplete' image (entered in the mission's ScenarioMetadata as m_i.bmp) appears above the mission's description (entered in the mission's .FLT file), on the right hand side of the menu.
# Select 'Go To Briefing', and the HTML file entered in the mission's ScenarioMetadata should come up. If there is no mission brief, the 'Fly' button will replace 'Go To Briefing' in the 'Missions' menu.
# If everything is in order, select 'Fly'.
# When the mission has loaded, you should find that the aircraft is at the mission's starting ___location.
# Press 'esc' to end the mission. If there are no errors in the mission's ScenarioMetadata or FLT file, the 'End Mission' dialog should come up. If the 'End Flight' dialog comes up, something is wrong, but this is highly unlikely to happen at such early stage.
This concludes the first section of this tutorial. The mission is now ready for programming.
=== Mission Programming Using the FSX Object Placement Tool ===
The Object Placement Tool works on a system of 'Objects'. There are two main types, Scenery Objects, which appear as scenery in a mission, and Program Objects, which perform actions, play sound files, trigger points of interest, or even affect the handling of the User's aircraft. The ScenarioMetadata object that creates missions is a program object.
=== Scenery Objects ===
There are two types of scenery: plain, normal, scenery, such as buildings, trees, pylons, etc. (Scenery Objects), and the more advanced, moving scenery (Mobile Scenery Objects). Note that
==== Scenery objects ====
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