Microsoft Flight Simulator X SDK: Difference between revisions

Content deleted Content added
Jastro1 (talk | contribs)
No edit summary
Jastro1 (talk | contribs)
No edit summary
Line 125:
 
=== Mission Programming Using the FSX Object Placement Tool ===
The Object Placement Tool works on a system of 'Objects' accessed by the Object Placement Tool 'Objects' page. There are two main types, Scenery Objects, which appear as scenery in a mission, and Program Objects, which perform actions, play sound files, trigger points of interest, or even affect the handling of the User's aircraft. The ScenarioMetadata object that creates missions is a program object.
 
=== Scenery Objects ===
There are two types of scenery: plain, normal, scenery, such as buildings, trees, pylons, etc. (Scenery Objects), and the more advanced, moving scenery (Mobile Scenery Objects). Note that
 
==== Scenery objects ====
Scenery Objects are objects such as people, buildings, bridges, or vehicles that appear in a Mission's scenery. Scenery objects created using the Object Placement Tool only appear in Missions, so they won't change the appearance of a ___location in free'Free flightFlight'. There is an enormous library of scenery objects that come with FSX, and any of these objects, as well as objects created by the programmer, can be added to the Mission. When using scenery objects, it is helpful to use the [http://fsxsoc.dynamicfxgroup.com/ Online Reference Library], which shows images, and gives the GUID, for each object.
 
==== Mobile scenery objects ====