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==Critical reception==
''Learning with Leeper'' was well received,{{Citation needed|date=December 2015}} gaining the award for "1984 Best Educational Video Game/Computer Game" at the 5th annual [[Arkie Awards]] where judges described it as "a painless way for youngsters to learn such tricky concepts as counting and shape recognition". It was predicted that children who had not yet learned to read would still have "a fine time" with the game and that the game's "Painting" segment would "be a spur to youthful creativity".<ref>{{cite journal |last1= Kunkel |first1= Bill |author-link1= Bill Kunkel (gaming)|last2= Katz |first2= Arnie |author-link2= Arnie Katz|date= February 1984 |title= Arcade Alley: The 1984 Arcade Awards, Part II |journal= [[Video (magazine)|Video]]|publisher= Reese Communications|volume= 7|issue= 11|pages= 28–29|issn= 0147-8907}}</ref>{{rp|29}} Personal Computing wrote that children should enjoy the title,<ref name=":0">{{Cite book|url = https://books.google.com/books?id=NFRRAAAAYAAJ|title = The Digest of Software Reviews: Education|date = 1984-01-01|publisher = School & Home CourseWare, Incorporated|language = en}}</ref>
In regard to creating a [[softkey]] for the game, ''[[Hardcore Computist]]'' writer Marco Hunter wrote: "The three things you can count on in this life are death, taxes, and Sierra On-line nibble counts. With this in mind, I tackled Learning with Leeper, a recent educational release from Sierra. I quickly discovered that, as usual, the disk is normal DOS 3.3. This means it is easily copied with COPYA."<ref>Hunter, Marco. "[https://archive.org/stream/computist-scan-13/issue13#page/n9/mode/2up/search/learning+with+leeper Softkey for Learning With Leeper]". ''[[Hardcore Computist]]''. Issue 13. 1984.</ref>
Math and Science for Young Children argues the game can be utilised by children for one-to-one kinesthetic and perceptual-motor experiences.<ref>{{Cite book|url = https://books.google.com/books?id=tfEJAAAAQBAJ|title = Math and Science for Young Children|last = Charlesworth|first = Rosalind|last2 = Lind|first2 = Karen K.|date = 2012-10-22|publisher = Cengage Learning|isbn = 1133712061|language = en}}</ref> Ready: A Commodore 64 Retrospective gave the game a rarity score of 3, and a Historical Importance score of L.<ref>{{Cite book|url = https://books.google.com/books?id=ecuoBQAAQBAJ|title = Ready: A Commodore 64 Retrospective|last = Dillon|first = Roberto|date = 2014-12-03|publisher = Springer|isbn = 9789812873415|language = en}}</ref> Reaching Students Through Computers: A New Therapy for Learning and Playing deemed it a "very simple program".<ref>{{Cite journal|last = Sisson|first = Lee Hansen|last2 = Mayfield|first2 = Shirley A.|last3 = Entz|first3 = Susan|date = 1985-03-01|title = Reaching Students Through Computers: A New Therapy for Learning and Playing|url = http://dx.doi.org/10.1080/0748763850010311|journal = Journal of Reading, Writing, and Learning Disabilities International|volume = 1|issue = 3|pages = 61–83|doi = 10.1080/0748763850010311|issn = 0748-7630}}</ref>
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==References==
{{reflist}}
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{{Uncategorized|date=April 2016}}
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