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The simulations can be done in either [[Cartesian]] or in [[spherical]] coordinates. The former are easier, but extremily calculation intensive, and only doable on an electronic computer. As such only the latter was used in former times. Strictly speaking not much less calculation intensive, but it was possible to start with some simple approximations and then to add [[perturbations]], as much as needed to reach the wanted accuracy.
In essence this mathematical simulation of the solar system is a form of the [[N-body problem]]. N is the number of bodies, which can grow quite large if one includes 1 sun,
Although this method is no longer used for simulations, it is still useful to find an approximate ephemeris as one can take the relatively simple main solution, perhaps add a few of the largest perturbations, and arrive without too much effort at the wanted planetary position. The disadvantage is that perturbation theory is very advanced mathematics.
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