Projective texture mapping: Difference between revisions

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== Programmable pipeline approach ==
A less involved method to compute this approach became possible with [[vertex shaders]]. Readers are encouraged to check this method is essentially the same as before.
For readers not familiar with this newer graphics technology, this feature allows to override the default vertex and pixel processing allowing a user defined program to be used.
 
The previous algorithm can then be reformulated by simply considering two model-view-projection matrices: one from the eye point of view and the other from the projector point of view.