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stub article for the 'data oriented design' approach in gamedev |
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In [[computing]], '''Data oriented design''' is an optimisation approach motivated by [[cache coherency]], used in game development. The approach is to focus on the
Proponents include [[Mike acton]].
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=== See also ===
* [[CPU cache]]
* [[AOS vs SOA]]
* [[memory access pattern]]
[[category:computing]]
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