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==== sequential reads with scatter ====
The scatter approach may place less load on a cache hierarchy since a [[processing element]] may dispatch writes in a 'fire and forget' manner (bypassing a cache altogether), whilst using predicatble prefetching (or even
In the past, [[forward texture mapping]] attempted to handle the randomness with 'writes', whilst sequentially reading source texture information.
The [[playstation 2]] console used conventional inverse texture mapping, but handled any
==== gather with sequential writes ====
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