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==History==
The original TADS 1 was released by High Energy Software as shareware in the late 80s, and was followed by TADS 2 not long after.
In the early 90s, TADS established itself as the number one development tool for interactive fiction, in place of simpler systems like AGT ([[Adventure Game Toolkit]]).▼
▲In the early 90s, TADS established itself as the number one development tool for interactive fiction,
However, [[Graham Nelson]]'s [[Inform programming language|Inform]] has, since its release in 1993, slowly gained popularity and superseded TADS in the last half of the 90s.
Nevertheless, TADS 2 has been maintained and updated at regular intervals by its creator, [[Michael J. Roberts]], even after it became freeware in July 1996.
Multimedia TADS, introduced in 1998, allows games to display graphics, animation and play sounds, if the platform supports it.
Recently, TADS received a major overhaul with the release of '''TADS 3''', which is a complete rewrite of the TADS engine, only retaining the platform-dependent code to ease [[porting]].
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==Further reading==
* [[Interactive
* [[Inform]] is another interactive fiction design system that is comparable to TADS in terms of power, flexibility, portability, and popularity. Another well-regarded system is [[Hugo programming language|Hugo]], though it is not nearly as widely-used as either TADS or Inform.
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* [http://www.firthworks.com/roger/cloak/tads/index.html "Cloak of Darkness" in TADS] (A sample game coded in several languages, to demonstrate the coding of each)
* [http://lists.v-space.org/listinfo/tads3/ The TADS 3 mailing list]
[[Category:Domain-specific programming languages]]
[[Category:Freeware]]
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