Computer game bot Turing test: Difference between revisions

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The [[Video game bot|Computer Game Bot]] Turing Test is a variant of the [[Turing Test]], where a human judge viewing and interacting with a [[virtual world]] must distinguish between other humans interacting with the world and game bots that interact with the world. This variant was first proposed in 2008 by Associate Professor Philip Hingston<ref>http://philiphingston.com/Homepage/Homepage.html</ref><ref name="turing">{{Cite journal|last=Hingston | publisher=IEEE Transactions on Computational Intelligence and AI in Games|first=Philip | title=A Turing Test for Game Bots | date=September 2009|url=http://www.cs.ucf.edu/~gitars/cap6671-2010/Presentations/turing.pdf}}</ref> of [[Edith Cowan University]], and implemented through a tournament called the 2K BotPrize.<ref name="BotPrize">http://botprize.org</ref>
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game [[Unreal Tournament 2004]]]][[Bot prize Here'sa in Morteza Janjani 20/6/2016]].
 
==History==
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* The available information to the participants, humans and bots, is not equal. Humans interact through vision and sound, whereas bots interact with data and events.
* The judges cannot introduce new events (e.g., a lava pit) to aid in differentiating between human and bot, whereas in a Chatterbot designed system, judges may theoretically ask any question in any manner.
* The two participants and the judge take part in a three-way interaction, unlike, for example, the paired two-way interaction of the Loebner Prize Contest.
[[Wikipedia Bot in Morteza Janjani 12/6/2016]]
 
==See also==