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* [[TransGaming Inc.#SwiftShader|SwiftShader]], a library sold as middleware intended for bundling with D3D9 & OpenGL ES 2 client software.
* The swrast, softpipe, & LLVMpipe renderers inside [[Mesa (computer graphics)|Mesa]] work as a shim at the system level to emulate an OpenGL 1.4–3.2 hardware device.
* [[Windows Advanced Rasterization Platform|WARP]], provided
* The Apple software renderer in [[Core OpenGL|CGL]], provided in Mac OS X by Apple, which works at the system level to provide fast OpenGL 1.1–4.1 emulation.
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