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'''t-distributed stochastic neighbor embedding (t-SNE)''' is a [[machine learning]] algorithm for [[dimensionality reduction]] developed by
The t-SNE algorithm comprises two main stages. First, t-SNE constructs a [[probability distribution]] over pairs of high-dimensional objects in such a way that similar objects have a high probability of being picked, whilst dissimilar points have an extremely small probability of being picked. Second, t-SNE defines a similar probability distribution over the points in the low-dimensional map, and it minimizes the [[Kullback–Leibler divergence]] between the two distributions with respect to the locations of the points in the map. Note that whilst the original algorithm uses the [[Euclidean distance]] between objects as the base of its similarity metric, this should be changed as appropriate.
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