Content deleted Content added
GreenC bot (talk | contribs) |
m →History: http→https for Internet Archive (see this RfC) using AWB |
||
Line 34:
The original AMOS version was [[interpreter (computing)|interpreted]] which, whilst working fine, suffered the same disadvantage of any language being run interpretively. By all accounts, AMOS was extremely fast among interpreted languages. The language was fast enough that an extension called AMOS 3D could produce playable 3D games even on plain 7 MHz Amigas. Later, an AMOS [[compiler]] was developed that further increased speed.
AMOS could also include inline Assembly Language.<ref>[
To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program.<ref>http://grove.ufl.edu/~cwarner/computers.html</ref> It was also possible to control screen and "rainbow" effects using AMAL scripts. AMAL scripts in effect created CopperLists, small routines executed by the Amiga's Agnus chip.
|