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'''Reflection''' in '''Computer Graphics''' is used to emulate mirrors and shiny surfaces.
==Mirror Reflection==
Mirror reflection is accomplished in a [[Ray Trace]] renderer by following a ray from the eye to the mirror and then calculating where it bouces from, and continuing the process until no surface is found, or a non-reflective surface is found.
==Specular Reflection==
- The image on the right has reflection on the floor and back wall.▼
[[Specular Reflection]] is the mirror-like reflection of light from a surface. Specular Reflection on a shiny surface like tile, or a wood floor can add to the Photorealistic effects of a 3D rendering.
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