Reflection (computer graphics): Difference between revisions

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'''Reflection''' in '''Computer Graphics''' is used to emulate mirrors and shiny surfaces.
- [[Image:Reflection60.jpg|frame|right|3D model rendered with [[Ray Trace]] to demonstrate Specular Reflection.]]
==Mirror Reflection==
- '''Specular Reflection''' is added to surfaces in [[Ray Trace|Ray Tracing]] to give them a shiny, realistic appearance.
Mirror reflection is accomplished in a [[Ray Trace]] renderer by following a ray from the eye to the mirror and then calculating where it bouces from, and continuing the process until no surface is found, or a non-reflective surface is found.
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==Specular Reflection==
- The image on the right has reflection on the floor and back wall.
[[Specular Reflection]] is the mirror-like reflection of light from a surface. Specular Reflection on a shiny surface like tile, or a wood floor can add to the Photorealistic effects of a 3D rendering.
- The image on the right has specular reflection on the floor and back wall.