Virtual world language learning: Difference between revisions

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[[Virtual worldsworld]]s are playing an increasingly important role in education, especially in [[language learning]]. By March 2007 it was estimated that over 200 universities or academic institutions were involved in [[Second Life]] (Cooke-Plagwitz, p.&nbsp;548).<ref>Cooke-Plagwitz, Jessamine (2008) "New Directions in CALL: An Objective Introduction to Second Life", ''CALICO Journal'' 25, 3: https://www.calico.org/memberBrowse.php?action=article&id=716</ref> Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language learning is the most common education-based activity in Second Life".<ref>Team Engage, "8D taps language learners, bots, microtransactions", ''EngageDigital'', 20 May 2009: http://www.engagedigital.com/2009/05/29/out-of-stealth-8d-taps-language-learners-bots-microtransactions/</ref> Many mainstream language institutes and private language schools are now using 3D [[virtual environmentsenvironment]]s to support language learning.
 
==History==