Mobile computer-supported collaborative learning: Difference between revisions

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Designed as an iOS application, Mentira is an [[Augmented reality|augmented reality game]] designed to help [[University Of New Mexico|University of New Mexico]] students learn to speak Spanish. In the project ''Taking Language Learning Out of the Classroom and Into the Streets'',<ref>[http://arisgames.org/featured/mentira/ Taking Language Learning Out of the Classroom and Into the Streets]</ref> students are immersed in solving the mystery that is Mentira. Situated in [[Albuquerque|Albuquerque, New Mexico]], players must interact with real people and collect clues to help them solve the mystery, and in the process read and interact with the application in Spanish. Mentira was developed using the ARIS iOS game platform.<ref>[http://www.arisgames.org ARIS iOS</ref>
 
=== Foreign Languagelanguage learners ===
 
A mobile-device-supported peer-assisted learning<ref>[https://web.archive.org/web/20130708114245/http://www.innovateonline.info/extra/definition2109.htm Definition of "peer-assisted learning"]</ref> (MPAL) system runs on [[tablet computer]]s and is used to facilitate collaborative reading activities of elementary [[English as a foreign or second language|English as a foreign language]] (EFL) learners. An MPAL system consists of a phonological-skills training module and a [[Self- and Peer-Assessment|peer-assessment]] module. Online helpers (typically more advanced students) can assist their peers in the peer-assessment module via Skype. While evaluating their peers' oral reading, online helpers identify mispronounced words by marking the words with a stylus. The MPAL system is then used to assess the readers' performance as a "fail" or "pass" based on the accuracy ratio provided. MPAL successfully promotes EFL learners' motivation to improve reading skills, and makes them engaged in reading activities; thereby ensuring that learners have timely online assistance anytime and anywhere.<ref>Yu-Ju Lan, Yao-Ting Sung, and Kuo-En Chang (2007) A mobile-device-supported peer-assisted learning system for collaborative early EFL reading. Language Learning & Technology, Vol. 11, p.&nbsp;130 – 151</ref>