Object pool pattern: Difference between revisions

Content deleted Content added
Java Implementation of this design pattern is added
C#: Fix indentation
Line 79:
namespace DesignPattern.Objectpool
{
// The PooledObject class is the type that is expensive or slow to instantiate,
// or that has limited availability, so is to be held in the object pool.
public class PooledObject
{
DateTime _createdAt = DateTime.Now;
public DateTime CreatedAt
{
getDateTime {_createdAt return= _createdAtDateTime.Now; }
}
public DateTime CreatedAt
public string TempData { get; set; }
{
}
get { return po_createdAt; }
 
}
// The Pool class is the most important class in the object pool design pattern. It controls access to the
// pooled objects, maintaining a list of available objects and a collection of objects that have already been
// requested from the pool and are still in use. The pool also ensures that objects that have been released
// are returned to a suitable state, ready for the next time they are requested.
public static class Pool
{
private static List<PooledObject> _available = new List<PooledObject>();
private static List<PooledObject> _inUse = new List<PooledObject>();
public staticstring TempData { get; PooledObjectset; GetObject()}
}
 
// The Pool class is the most important class in the object pool design pattern. It controls access to the
// pooled objects, maintaining a list of available objects and a collection of objects that have already been
// requested from the pool and are still in use. The pool also ensures that objects that have been released
// are returned to a suitable state, ready for the next time they are requested.
public static class Pool
{
lock(private static List<PooledObject> _available = new List<PooledObject>();
private static List<PooledObject> _available_inUse = new List<PooledObject>();
public static PooledObject GetObject()
{
if lock(_available.Count != 0)
{
PooledObjectif po(_available.Count != _available[0];)
_inUse.Add(po);{
PooledObject po = _available.RemoveAt([0)];
return _inUse.Add(po);
lock ( _available.RemoveAt(0);
_inUse.Remove( return po);
}
else
{
private static List< PooledObject> _inUsepo = new List<PooledObject>();
_inUse.Add(po);
return po;
}
}
else}
private public static void CleanUpReleaseObject(PooledObject po)
{
CleanUp(po);
lock (_available)
{
PooledObject po = new PooledObject_available.Add(po);
_inUse.AddRemove(po);
return po;
}
}
}
public private static void ReleaseObjectCleanUp(PooledObject po)
{
CleanUp(po);
lock (_available)
{
_available.Add(po).TempData = null;
_inUse.Remove(po);
}
}
private static void CleanUp(PooledObject po)
{
po.TempData = null;
}
}
}
</source>