Graphics Animation System for Professionals: Difference between revisions

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In 1988, GRASP 3.0 was released, followed in October 1988 by GRASP 3.5, bundled with [[Pictor Paint]], an improved [[PCPaint]] minus publishing features. GRASP 3.5 "[supported] a wide range of video formats, including CGA, EGA, Hercules, VGA and all popular enhanced VGA modes up to 800 x 600 pixels and 1,024 x 768 pixels resolution. The software [displayed] and [edited] images in several standard formats, including PC Paintbrush (PCX) and GIF."<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m0NEW/is_1990_Oct_31/ai_9601535 |title=CBSi |website=FindArticles.com |date= |accessdate=2016-07-23}}</ref>
 
Award-winning animator [[Tom Guthery]] claims that by using GRASP in 1990 his early animated computer programs "[gave] smooth movement and detailed animation to a degree that many programmers had thought impossible at the time".<ref>[{{cite web|url=http://www.edu-soft.org/featured/tom.php ]{{dead|title=Archived copy |accessdate=2007-05-25 |deadurl=yes |archiveurl=https://web.archive.org/web/20070530032710/http://www.edu-soft.org:80/featured/tom.php |archivedate=2007-05-30 link|datedf=July 2016}}</ref>
 
===GRASP 4.0===
In February 1991 GRASP 4.0 was released, with the ability to create "self-executing" demos (bind to make EXE added), AutoDesk FLI/FLC support, PC Speaker Digitized Sound, and a robust programming environment. It also included [[ARTOOLS]], a collection of image manipulation tools which included an early morphing utility which tracked all points in source and destination images, creating all the in-between frames. Later that year HRFE (High Res Flic Enhancement) was offered as an add-on for GRASP, "[enabling] GRASP to recognize, import, manipulate and compile animations created in Autodesk's Animator Pro environment."<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m0NEW/is_1991_Nov_13/ai_11479624 |title=CBSi |website=FindArticles.com |date= |accessdate=2016-07-23}}</ref>
 
In a published paper critiquing GRASP 4.0, the authors Stuart White and John Lenarcic said that "The GRASP language offers creative freedom in the development of interactive multimedia presentations, especially to seasoned programmers with an artistic inclination."<ref>[{{cite web|url=http://www.ascilite.org.au/aset-archives/confs/iims/1994/qz/white.html ]{{dead|title=Archived copy |accessdate=2007-05-23 |deadurl=yes |archiveurl=https://web.archive.org/web/20010625001824/http://www.gmedia.com/glpro/press/history.html |archivedate=2001-06-25 link|datedf=July 2016}}</ref>
 
A stripped-down version of GRASP 4.0 was also included with copies of Philip Shaddock's ''Multimedia Creations: Hands-On Workshop for Exploring Animation and Sound''.<ref>{{cite book|url=https://books.google.com/books?id=316LAAAACAAJ&dq=Multimedia+Creations |title=Multimedia Creations: Hands-on Workshop for Exploring Animation and Sound |author=Philip Shaddock |website=Books.google.com |date= |accessdate=2016-07-23}}</ref>