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* Common modalities
** [[Visual perception|Vision]]
** [[Hearing (sense)|Audition]]
** [[Haptic technology|Tactition]]
* Uncommon modalities
** [[Taste|Gustation]] (taste)
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** [[Equilibrioception]] (balance)
Any human sense can be used as a computer to human modality. However, the modalities of [[visual perception|seeing]] and [[hearing (sense)|hearing]] are the most commonly employed since they are capable of transmitting information at a higher speed than other modalities, 250 to 300<ref name=Ziefle98>{{cite journal|last1=Ziefle|first1=M|title=Effects of display resolution on visual performance.|journal=Human factors|date=December 1998|volume=40|issue=4|pages=554–68|pmid=9974229}}</ref> and 150 to 160<ref>Williams, J. R. (1998). Guidelines for the use of multimedia in instruction, Proceedings of the Human Factors and Ergonomics Society 42nd Annual Meeting, 1447–1451</ref> [[words per minute]], respectively. Though not commonly implemented as computer-human modality, tactition can achieve an average of 125 wpm
==Human–computer modalities==
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** [[Touchscreen]]
* Complex modalities
** [[Computer
** [[Speech
** [[Accelerometer|Motion]]
** [[Orientation (geometry)|Orientation]]
With the increasing popularity of [[smartphones]], the general public are becoming more comfortable with the more complex modalities. Speech recognition was a major selling point of the [[iPhone 4S]] and following [[Apple Inc.|Apple]] products, with the introduction of [[
==Using multiple modalities==
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==See also==
* [[Multimodal interaction]]
* [[User-interface]]▼
* [[Multisensory integration]]
==References==
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