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Botnet servers are typically redundant, linked for greater redundancy so as to reduce the threat of a takedown. Actual botnet communities usually consist of one or several controllers that rarely have highly developed command hierarchies; they rely on individual peer-to-peer relationships.<ref>{{cite web|title=what is a Botnet trojan?|url=http://www.dslreports.com/faq/14158|publisher=DSL Reports|accessdate=7 April 2011}}</ref>
===Peer-to-peer===
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