Reflection (computer graphics): Difference between revisions

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'''Reflection''' in '''[[Computer Graphics''']] is used to emulate mirrors and shiny surfaces.
==Mirror Reflection==
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating mirror reflection and specular reflection.]]
Mirror reflection is accomplished in a [[Ray Trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found.
 
==Specular Reflection==
[[Specular Reflectionreflection]] is the mirror-like reflection of light from a surface. Specular Reflection on a shiny surface like tile, or a wood floor can add to the Photorealistic effects of a 3D rendering.
The image on the right has specular reflection on the floor which emulates a shiny effect.
 
==See Alsoalso==
*[[Specular reflection|Specular Reflection (optics)]]
*[[Rendering (computer graphics)]]
*[[Wet floor effect]]