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Fixed typo... "bouces" changed to "bounces". |
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'''Reflection''' in
==Mirror
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating mirror reflection and specular reflection.]]
Mirror reflection is accomplished in a [[Ray Trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found.
==Specular
[[Specular
The image on the right has specular reflection on the floor which emulates a shiny effect.
==See
*[[Specular reflection|Specular Reflection (optics)]]
*[[Rendering (computer graphics)]]
*[[Wet floor effect]]
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