Reflection (computer graphics): Difference between revisions

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'''Reflection''' in [[Computercomputer Graphicsgraphics]] is used to emulate mirrors and shiny surfaces.
==Mirror==
[[Image:Refl sample.jpg|frame|right|Ray traced model demonstrating mirror reflection and specular reflection.]]
Mirror reflection is accomplished in a [[Ray Tracetracing|ray trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found.
 
==Specular==