Computer game bot Turing test: Difference between revisions

Content deleted Content added
Bender the Bot (talk | contribs)
m Successful bots: clean up; http→https for YouTube using AWB
m Contrasts to the Turing Test: Typo fixing, replaced: is not be confused → is not to be confused using AWB
Line 43:
* Unlike the traditional Turing Test, for example the [[Chatterbot]]-style contest held annually by the [[Loebner Prize]] competition, the humans who played against the Computer Game Bots are not actively trying to convince judges they are the human; rather, they want to win the game (i.e., by achieving the highest kill score).
* Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more qualitiative rather than polarized findings.
* With regards to a successful computer game bot, this is not to be confused with a claim that the bot is 'intelligent,' whereas a machine that 'passed' the Turing Test would arguably have some evidence for its Chatterbot's 'intelligence.'
* The game [[Unreal Tournament 2004]] was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing Test, which emphasizes a conversation, where possible questions are vastly more numerous than the set of possible actions available in any specific video game.
* The available information to the participants, humans and bots, is not equal. Humans interact through vision and sound, whereas bots interact with data and events.