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it advocates frequent "releases" in short development cycles, which is intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Other elements of extreme programming include: programming [[Pair programming|in pairs]] or doing extensive [[code review]], [[unit testing]] of all code, avoiding programming of features until they are actually needed, a flat management structure, code simplicity and clarity
"Design Patterns and Refactoring",
University of Pennsylvania, 2003, webpage:
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