Content deleted Content added
→top: link |
m WP:JOBTITLES:, replaced: Professor of Communication → professor of communication (2), etc. using AWB |
||
Line 14:
}}
The '''Virtual Human Interaction Lab''' ('''VHIL''') at [[Stanford University]] was founded in 2003 by Professor Jeremy Bailenson, associate
==Faculty and research staff==
* Jeremy Bailenson,
* Shawnee Baughman, Lab Manager, B.S. and M.S. in
==Current research==
Line 80:
<ref>Bailenson, J.N. & Segovia, K.Y. (2010). Virtual doppelgangers: Psychological effects of avatars who ignore their owners. In W. S. Bainbridge (Ed.), Online worlds: Convergence of the real and the virtual (175-186). Springer: New York.</ref>
<ref>Segovia, K.Y. & Bailenson, J.N. (2009). Virtually true: Children's acquisition of false memories in
virtual reality. Media Psychology, 12, 371-393.</ref>
<ref>Fox, J., Bailenson, J.N., & Binney, J. (2009). Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar. PRESENCE: Teleoperators & Virtual Environments, 18(4), 294-303.</ref>
<ref>Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.</ref>
Line 87:
<ref>Bailenson, J.N., Iyengar, S., Yee, N., & Collins, N. (2008). Facial similarity between voters and candidates causes influence. Public Opinion Quarterly, 72 (5), 935-961.</ref>
<ref>Ersner-Hershfield, H., Bailenson, J., & Carstensen, L.L. (2008). Feeling more connected to your future self: Using immersive virtual reality to increase retirement saving. Poster presented at the Association for Psychological Science Annual Convention, Chicago, IL.</ref>
<ref>Yee, N., Bailenson, J.N. (2008). A method for longitudinal behavioral data collection in Second Life, PRESENCE: Teleoperators and Virtual Environments. 17(6), 594-596.</ref>
<ref>Bailenson, J.N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R.E., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.</ref>
<ref>Yee, N., Bailenson, J.N., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital; The persistence of nonverbal social norms in online virtual environments. Cyberpsychology and Behavior, 10, 115-121.</ref>
|